



Gameplay follows many RPG tropes, albeit at a different scale: for "character", read "ship" for "party", read "fleet" for "town" or "dungeon", read "planet". The player character travels the galaxy searching for a way to overthrow the Ur-Quan, meeting (and, if conversations went badly, battling) most of the alien races mentioned in the first game, discovering several new ones and sooner or later learning that there are worse things than the enslaving Ur-Quan, and they're about to take an interest in mankind. Star Control II: The Ur-Quan Masters added a story mode, an RPG/ Action Adventure game akin to Starflight, set twenty years after the Alliance of Free Stars lost the war featured in the first game. The game also included Melee mode, which skipped all the Resource Gathering and territory control stuff, and gave you a team consisting of one ship from each of the races on the side you had picked. The original Star Control was a turn-based strategy game, pitting Earth and the Alliance Of Free Stars against the evil Ur-Quan Hierarchy.

Unlike Space War, there is a range of ships available, each notionally representing a different alien race and possessing a distinct appearance, handling characteristics, and weapons. Star Control is a series of Shoot'Em Up/ Action Adventure games built around space battles modelled on but expanded from Space War.Īs in Space War, a battle in Star Control involves two armed spaceships in a 2D space with a planet in the middle. Attention troper - heed this recorded message! This works page speaks with the voice and authority of the Ur-Quan!
